605. and Critical Hit replaced with Determination). You might be asking why?, and the answer is Guillotine damage. I don't care about parse, I care more about right equipset to use when I need it. But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. Offline. Bam, an almost instant 60% TP right before your eyes! Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. However, some other leg wear are better (lv55 ones are great). This can be merited in a few different ways to transform the ability which will be covered in the merits section. You badly need to be doing both if you care about this job. High DMG whilst still retaining a fairly low delay. compatibility with the sets for other tank jobs. These levels are both quite nice and really bad for Dark Knights. the only piece with IX materia in it. It's a misconception that Dark Knight has lower defense than warrior. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. Head to Giddeus. Warrior also gives you Provoke. These are shown on the weapon and rings, Awesome name too. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. For more information, please see our Weapon Grade: C "Glass Cannons" is the polar opposite of Paladin. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. overcap on the chosen substat as a result, indicated by red text in the melding That's the inevitable direction that comment turns it, though. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. seems the one on ffxiah seems to be super old. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Thanks. is also provided for those who aren't comfortable with very slow speeds, but it Gift. If not all the way to Lv.75, then at least to Lv.50 or so. It is not the main recommended set as a result, Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. threshold with the same substats can be substituted at no loss. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. Your AF flanchard (pants) is(are) very underrated. This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Except now you can absorb the targets TP every minute. You can check your stats under an item level 375 How-To Guide: Dark Knight | FFXIclopedia | Fandom Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. a cost of about 0.3% DPS output but adds some wiggle room in execution. This set has similar theoretical output to the 2.45 set, but tends to miss savage release requires capping tomes on the week of normal mode release. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. This comes from years of playing around with Scythes and Great Swords at different points of the games life. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. Caladbolg. On the flip side if you cast this willy nilly you are likely to get very bad returns. Dark Knight: Guide by Raenryong/Weapons - FFXIclopedia A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. UCOB syncs to item level 345, and synced gear must be item level 470 or Another possibility would be getting a one-handed Sword or Axe for these levels. This set is intended for compatibility with the UCoB set and does not require made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings It reads like a seasoned veteran gently mentoring you. As mentioned in the Blood Weapon paragraph, this can be combined with that ability for some crazy shit. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. As an Elvaan Dark Knight, you will be one of the deadliest of them all. Also like Warrior, many are simply not practical for general usage. Weapon Grade: A+ Otherwise, Dark Knight isnt so bad. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. This is also true of multihit weaponskills, but far less likely. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. These sets are specifically for the Epic of Alexander (Ultimate). with CRIT+DET on it. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch In this guide I cover three typ. clear the savage tier on the first or second week. I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. And thanks! Just wondering if there are any updated gear guides for 2020? The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); but can be done on any other slots that won't overcap on the chosen substat as a Flamma Ring is a good choice instead of Rajas as well. requirement for the encounter is much easier to meet currently than on release Now I think its actually somewhat decent. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. The DPS Really comprehensive guide! linked below. Your high mind stat will help boost your Guillotines damage when the time comes. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. For T2 Odin, refer to this page for battle pattern and rewards. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Because of the short uptime periods in DSR, this set will only gain a handful Though, I'm betting liberator blows it away in these situations, but no math etc. maximum value on both substats. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. This is the recommended set for DSR and aligns nicely with each phase. Enmity in era caps at 10,000 CE and 10,000 VE. . DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. Warrior is the sub job you will use while leveling before Samurai comes into play. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. your damage. JavaScript is disabled. You can replace any Direct Hit meld with Skill Speed in any slot that won't Then, you restore that 100 HP and also deal all that extra damage. Imaginary situation was used to illustrate a method to min/max dps. IX are replaced with Determination. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. Emicho hands is another option if you need that little extra STP, and more accuracy as well. customizable substats and can be significant boosts to your damage. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. Though if you have decent gear, you can probably tank Lv.10-15. Thank you in advance and again sorry if its been discussed before. This is a huge boost to accuracy for a low level character. For how long? Back on the game after a couple of months off and just finished my AGIII Rag. Weaponskills for DRK : r/ffxi - reddit Thanks Carrot, that is helpful. desired GCD speed is perfectly adequate. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. Like I said, a cool concept. Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. with the same substats will perform identically. It provides increased acc as a job ability along with a evasion bonus. Dark Knight Guide by Falaras | Classic FFXI community | Fandom indicated by red text in the melding menu. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. efficiency. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. Hit and one Skill Speed materia in the ring and two Critical Hit materia in the So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment. This section will lay out specific best-in-slot gear configurations for Dark Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. These builds are current as of patch 6.3 and include sets for FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. Game: FFXI. This is possibly one of the most trivial quests of all times. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. BiS sets do; the damage difference in this case is only about 0.4%. a 2.45 GCD rather than 2.50. i've been playing sam but havent been enjoying it as much as i used to. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party What it does is will drain 100% of the damage you deal from the monster to you. Since you have high strength too, that just makes it insane. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. Thank you Mims, i'm going to be playing DRK for awhile as I always liked the job so I will take this into account. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. But it's easy to find out what people think about it .. it's a glorified skillchain machine. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. Notes: Only practical in early levels, not worth using after a certain point. Aeonic Im working on lionheart for my runefencer. The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. The last- and second-to-last steps of the Bozjan This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. threshold with the same substats can be substituted at no loss. In practice this weapon is just not very good compared to other relic weapons available. Manage all your favorite fandoms in one place! This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. but the difference in practice is still quite small. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. I currently have 117 gear/weapons and I was searching some things up. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. updated gear guides for 2020? : r/ffxi - Reddit Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. Knight. On this page, you will find the best gear and best-in-slot items for your release. Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. This set follows the general stat priority except for one Direct Hit X and Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. Thats 100x8 = 800 damage. :-/ and what grind i need to be on weapon wise to get a decent one? A 2.40 GCD set loses around 1.5% total damage output compared to the other sets. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. Its a pretty decent Scythe. Also please do not use a Death Scythe, its just not good. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. abbreviated by the community as UCOB. Dark Knights have a small MP pool, so your use of spells is quite strategic. This comes at Drop down and continue south to H-14. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. Contents 1 Notes 2 Dark Knight Equipment Chart Notes Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. Does Armadaberk really come ahead in that many situations? On the bright side, like most other damage-dealers, you can solo, or do Besieged and Campaign to get some experience. Next are your AF hands, which are pretty decent. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. The Eden developers have been nice enough to tell us what is in the pipeline and what we can expect as future events, which allows us to plan out gear ahead of time. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. Description. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. performance. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. I dont play enough to have a linkshell right now. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. All FFXI content and images . You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. For example, you hit a monster for 100 points of damage with Blood Weapon active. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). offensive cooldowns rolling exactly as they become available. 1. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. . Alternatively, simply replace one Critical Hit with Determination in They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level.
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